Architecture
When I start the mission the display disposition was already define by the interior design team. This car is the first of is kind and the first of the brand it’s mean there was graphical identity define.
The first step was to understand the display layout and the technical constraint behind it, the HMI is based on two touch screens, one on each side of the steering wheel and another one smaller behind. Two touch screens on each side means using both right and left hand to interact with the car.
Because of this constraint the interaction have to be simple as possible to be efficient and usable in any case. My wishes were to create an architecture who allowed to switch content from the left to the right screen to be comfortable for both left and right-handed person.
After an ultra confidential user testing, together with automobili pininfarina we take the decision to use mobile app basic interaction to navigate through the different screen, guided swipe and scroll action to avoid the fact to click on small area as much as possible while driving the car. Big and simple movement to achieve efficient interaction. As a non-touchable surface the middle screen have been used to display the speed and gearbox statement. Defining the architecture of this HMI was a great challenge.